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Posts Tagged ‘game’

Farkel!!!

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You’re seeing right! Farkel!!!

No it’s nothing dirty. Nor is it a reference to a bodily function, as some of our charters have already joked, lol! It’s a dice game we love to play!!! Ha ha!

We’re always game to play a game here aboard “As you wish”. We have a small assortment of some of our favorites, one of which is this wacky dice game. So your probably wondering “how do you play?”. Well that’s what I’m here to share with you today… So you can brush up on the rules before you get here…

Overview of the Game:
It’s a high-score game in which players roll dice for points. You roll 6 dice, remove only the dice you want to use for points, then either re-roll the remaining dice for more points or pass the dice to the next player. Highest score over 10,000 wins.

Playing the Game

Determine the order of play by rolling one die. High number starts, low number keeps score for each player.

1. Each player must achieve 500 points in one turn to get into the game. First player rolls six dice and decides which dice they want to remove for score. Some scoring dice MUST be removed after each roll. See SCORING below. If they don’t roll any One’s or Fives, or some combination on any roll, their turn is over and they must pass the dice and try again later.

2. Only Ones and Fives count by themselves. All other dice will count ONLY in combinations.

3. Dice can only count for score once. After dice are removed for score they are out of play and cannot be re-rolled or added to previously-rolled dice to make a bigger score. However, if you can eventually make all six dice count for score in any number of rolls, you may pick them all up and keep rolling, adding to your score!

4. Some dice must be removed after every roll. You don’t have to remove every scoring die but some score must come out every time you roll.

5. Once you are in a game, you may continue rolling as long as you can roll points, or stop at any time, take your score and pass the dice. However, if you roll no scoring dice, your turn is over, you must pass the dice and you lose any points rolled on that turn.

6. Rolling any dice off the table means you must re-roll all eligible dice again.

7. When one player reached 10,000 or more points, all other players get one more turn to try to beat them. Highest score over 10,000 WINS the game.

SCORING COMBINATIONS

Ones = 100 pts ea.
Fives = 50 pts ea.
3 Ones = 300 pts
3 Twos = 200 pts
3 Threes = 300 pts
3 Fours = 400 pts
3 Fives = 500 pts
3 Sixes = 600 pts
4 of a kind = 1000 pts
5 of a kind = 2000 pts
6 of a kind = 3000 pts
3 Pairs = 1500 pts
2 Triplets = 2500 pts
1-6 Straight 1500 pts
*Scoring note: Four-of-a-kind & pair = Three pairs

I grew up on this game, and this is how I have played my whole life. There are other variations. I’ve heard of some versions having two special colored dice that when thrown will either add or subtract from your score. There is also a “high stakes” version where the next person can roll your unused die. It’s really a fun, simple, yet versatile game!

There’s even a pirate version!!! Arggg…

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We hope you enjoy playing it as much as we do!

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